Ball Eating Simulator

Ball Eating Simulator

Get ready to have a great eating and growing fun under an open sky with cool balls inside different costumes in this great simulator game! Eat as much as balls around and get as much as big in the ball’s arena. Eat others, earn coins, and unlock new skins. Chase after gifts, rotate the lucky spin, or enjoy the everyday gifts to carry your eating simulator experience further. All you want is to become the king of the ball arena with your cool player.

Game Rules for Ball Eating Simulator

The game is both played single and two player.

Player 1: W,A,S,D
Player 2: ARROW KEYS

On single player mode:
Control the camera by LEFT-CLICK and MOUSE
Control the camera zoom with: MOUSE SCROLL

Use Joystick controls on mobile devices/tablets.

Is the game focused on a particular gender group?

The game is targeted at Male & Female.

Are there any scenes or actions that could be considered cruel in the game?

Yes, harsh or cruel behavior exists in Ball Eating Simulator.

Which studio is responsible for bringing this game to the market?

The development and programming of this game were done by CursoraLabs.

Which game development software or technology is responsible for the creation of this game?

The framework or platform used to build this game is WebGL.

What tags best represent this game’s content?

The descriptors used to categorize this game include 2players, arena, ball, eat, pacman.

In which game genre can this game be found?

This game is categorized under the .IO, Simulation genre.

Does the game support mobile operating systems like iOS and Android?

Yes, Ball Eating Simulator is playable on iOS and Android devices.

Who should play this game, age-wise?

This game is most appropriate for the Kids, Teens, Young Adults, Adults, Seniors age group.

Would this game be suitable for a younger audience?

No, Ball Eating Simulator would not be suitable for kids.

Are there any blood-related themes present in the game?

Yes, there are instances of blood in Ball Eating Simulator.
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